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35 .queue_flags = VK_QUEUE_COMPUTE_BIT,
82 VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
83 VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
88 VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
89 VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
91 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
92 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
154 VkImageMemoryBarrier2 img_bar[8];
162 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
163 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));
176 vkf->
layout[0] = VK_IMAGE_LAYOUT_UNDEFINED;
177 vkf->
access[0] = VK_ACCESS_2_NONE;
180 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
181 VK_PIPELINE_STAGE_2_CLEAR_BIT,
182 VK_ACCESS_2_TRANSFER_WRITE_BIT,
183 VK_IMAGE_LAYOUT_GENERAL,
184 VK_QUEUE_FAMILY_IGNORED);
186 vk->CmdPipelineBarrier2(exec->
buf, &(VkDependencyInfo) {
187 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
188 .pImageMemoryBarriers = img_bar,
189 .imageMemoryBarrierCount = nb_img_bar,
193 vk->CmdClearColorImage(exec->
buf, vkf->
img[0],
194 VK_IMAGE_LAYOUT_GENERAL,
195 &((VkClearColorValue) { 0 }),
196 1, &((VkImageSubresourceRange) {
197 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
203 VK_PIPELINE_STAGE_2_CLEAR_BIT,
204 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
205 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
206 VK_IMAGE_LAYOUT_GENERAL,
207 VK_QUEUE_FAMILY_IGNORED);
209 vk->CmdPipelineBarrier2(exec->
buf, &(VkDependencyInfo) {
210 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
211 .pImageMemoryBarriers = img_bar,
212 .imageMemoryBarrierCount = nb_img_bar,
220 VK_IMAGE_LAYOUT_GENERAL,
226 VK_FORMAT_UNDEFINED);
233 .tile_size[0] = prr->
tw,
234 .tile_size[1] = prr->
th,
236 memcpy(pd_decode.
qmat, prr->
qmat, 64);
238 VK_SHADER_STAGE_COMPUTE_BIT,
239 0,
sizeof(pd_decode) - 64, &pd_decode);
244 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
245 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
246 VK_ACCESS_2_SHADER_STORAGE_READ_BIT |
247 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
248 VK_IMAGE_LAYOUT_GENERAL,
249 VK_QUEUE_FAMILY_IGNORED);
255 VK_IMAGE_LAYOUT_GENERAL,
261 VK_FORMAT_UNDEFINED);
264 VK_SHADER_STAGE_COMPUTE_BIT,
265 0,
sizeof(pd_decode), &pd_decode);
267 vk->CmdPipelineBarrier2(exec->
buf, &(VkDependencyInfo) {
268 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
269 .pImageMemoryBarriers = img_bar,
270 .imageMemoryBarrierCount = nb_img_bar,
290 .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
291 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
294 .name =
"frame_data_buf",
295 .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
296 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
310 VK_SHADER_STAGE_COMPUTE_BIT);
312 (uint32_t []) { 1, 4, 1 }, 0);
333 int nb_blocks =
version == 0 ? 8 : 16;
337 const double idct_8_scales[8] = {
338 cos(4.0*
M_PI/16.0) / 2.0, cos(1.0*
M_PI/16.0) / 2.0,
339 cos(2.0*
M_PI/16.0) / 2.0, cos(3.0*
M_PI/16.0) / 2.0,
340 cos(4.0*
M_PI/16.0) / 2.0, cos(5.0*
M_PI/16.0) / 2.0,
341 cos(6.0*
M_PI/16.0) / 2.0, cos(7.0*
M_PI/16.0) / 2.0,
343 for (
int i = 0;
i < 64;
i++)
348 (uint32_t []) { 8, nb_blocks, 4 }, 0);
351 VK_SHADER_STAGE_COMPUTE_BIT);
418 .
p.
name =
"prores_raw_vulkan",
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
static void vk_decode_prores_raw_uninit(FFVulkanDecodeShared *ctx)
void ff_vk_shader_free(FFVulkanContext *s, FFVulkanShader *shd)
Free a shader.
int ff_vk_decode_prepare_frame_sdr(FFVulkanDecodeContext *dec, AVFrame *pic, FFVulkanDecodePicture *vkpic, int is_current, enum FFVkShaderRepFormat rep_fmt, int alloc_dpb)
Software-defined decoder version of ff_vk_decode_prepare_frame.
uint8_t * data
The data buffer.
FFVulkanDecodeShared * shared_ctx
RefStruct is an API for creating reference-counted objects with minimal overhead.
AVHWAccel p
The public AVHWAccel.
static void vk_prores_raw_free_frame_priv(AVRefStructOpaque _hwctx, void *data)
const unsigned char ff_prores_raw_idct_comp_spv_data[]
FFVkExecContext * ff_vk_exec_get(FFVulkanContext *s, FFVkExecPool *pool)
Retrieve an execution pool.
static int init_idct_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd, int version)
#define SPEC_LIST_ADD(name, idx, val_bits, val)
static av_always_inline uint32_t av_float2int(float f)
Reinterpret a float as a 32-bit integer.
@ AV_PIX_FMT_VULKAN
Vulkan hardware images.
int ff_vk_exec_add_dep_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f, VkPipelineStageFlagBits2 wait_stage, VkPipelineStageFlagBits2 signal_stage)
static int add_desc(AVCodecContext *avctx, FFVulkanContext *s, FFVulkanShader *shd)
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
AVBufferPool * frame_data_pool
VkImage img[AV_NUM_DATA_POINTERS]
Vulkan images to which the memory is bound to.
void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, AVFrame *f, VkImageView *views, int set, int binding, VkImageLayout layout, VkSampler sampler)
Update a descriptor in a buffer with an image array.
void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e, AVFrame *pic, VkImageMemoryBarrier2 *bar, int *nb_bar, VkPipelineStageFlags2 src_stage, VkPipelineStageFlags2 dst_stage, VkAccessFlagBits2 new_access, VkImageLayout new_layout, uint32_t new_qf)
#define HWACCEL_CAP_THREAD_SAFE
int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd)
Register a shader with an exec pool.
int ff_vk_host_map_buffer(FFVulkanContext *s, AVBufferRef **dst, uint8_t *src_data, const AVBufferRef *src_buf, VkBufferUsageFlags usage)
Maps a system RAM buffer into a Vulkan buffer.
This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e.
int ff_vk_exec_mirror_sem_value(FFVulkanContext *s, FFVkExecContext *e, VkSemaphore *dst, uint64_t *dst_val, AVFrame *f)
static int vk_prores_raw_end_frame(AVCodecContext *avctx)
int ff_vk_exec_add_dep_buf(FFVulkanContext *s, FFVkExecContext *e, AVBufferRef **deps, int nb_deps, int ref)
Execution dependency management.
static int vk_prores_raw_decode_slice(AVCodecContext *avctx, const uint8_t *data, uint32_t size)
static int vk_prores_raw_start_frame(AVCodecContext *avctx, const AVBufferRef *buffer_ref, av_unused const uint8_t *buffer, av_unused uint32_t size)
#define HWACCEL_CAP_ASYNC_SAFE
Header providing the internals of AVHWAccel.
void av_buffer_unref(AVBufferRef **buf)
Free a given reference and automatically free the buffer if there are no more references to it.
void ff_vk_decode_free_frame(AVHWDeviceContext *dev_ctx, FFVulkanDecodePicture *vp)
Free a frame and its state.
struct AVCodecInternal * internal
Private context used for internal data.
void av_buffer_pool_uninit(AVBufferPool **ppool)
Mark the pool as being available for freeing.
int ff_vk_decode_uninit(AVCodecContext *avctx)
Free decoder.
int ff_vk_shader_link(FFVulkanContext *s, FFVulkanShader *shd, const char *spirv, size_t spirv_len, const char *entrypoint)
Link a shader into an executable.
#define SPEC_LIST_CREATE(name, max_length, max_size)
int ff_vk_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
Initialize hw_frames_ctx with the parameters needed to decode the stream using the parameters from av...
int(* init)(AVBSFContext *ctx)
VkAccessFlagBits access[AV_NUM_DATA_POINTERS]
Updated after every barrier.
void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, VkShaderStageFlagBits stage, int offset, size_t size, void *src)
Update push constant in a shader.
void * hwaccel_priv_data
hwaccel-specific private data
const unsigned int ff_prores_raw_decode_comp_spv_len
const unsigned int ff_prores_raw_idct_comp_spv_len
int ff_vk_shader_update_desc_buffer(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, int set, int bind, int elem, FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len, VkFormat fmt)
Update a descriptor in a buffer with a buffer.
const char * name
Name of the hardware accelerated codec.
#define FF_VK_EXT_EXTERNAL_HOST_MEMORY
static void uninit(AVBSFContext *ctx)
struct FFVulkanDecodePicture::@328 view
VkImageView out[AV_NUM_DATA_POINTERS]
int ff_vk_exec_start(FFVulkanContext *s, FFVkExecContext *e)
Start/submit/wait an execution.
#define i(width, name, range_min, range_max)
void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd)
Bind a shader.
const unsigned char ff_prores_raw_decode_comp_spv_data[]
int ff_vk_decode_add_slice(AVCodecContext *avctx, FFVulkanDecodePicture *vp, const uint8_t *data, size_t size, int add_startcode, uint32_t *nb_slices, const uint32_t **offsets)
Add slice data to frame.
int ff_vk_shader_add_push_const(FFVulkanShader *shd, int offset, int size, VkShaderStageFlagBits stage)
Add/update push constants for execution.
const FFVulkanDecodeDescriptor ff_vk_dec_prores_raw_desc
main external API structure.
int ff_vk_shader_add_descriptor_set(FFVulkanContext *s, FFVulkanShader *shd, const FFVulkanDescriptorSetBinding *desc, int nb, int singular, int print_to_shader_only)
Add descriptor to a shader.
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have update_thread_context() run it in the next thread. Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little speed gain at this point but it should work. Use ff_thread_get_buffer()(or ff_progress_frame_get_buffer() in case you have inter-frame dependencies and use the ProgressFrame API) to allocate frame buffers. Call ff_progress_frame_report() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
int ff_vk_update_thread_context(AVCodecContext *dst, const AVCodecContext *src)
Synchronize the contexts between 2 threads.
VkImageLayout layout[AV_NUM_DATA_POINTERS]
A reference to a data buffer.
static int vk_decode_prores_raw_init(AVCodecContext *avctx)
int ff_vk_exec_submit(FFVulkanContext *s, FFVkExecContext *e)
static int init_decode_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd, int version)
int ff_vk_decode_init(AVCodecContext *avctx)
Initialize decoder.
const FFHWAccel ff_prores_raw_vulkan_hwaccel
AVBufferRef * frame_data_buf
void * hwaccel_picture_private
int ff_vk_shader_load(FFVulkanShader *shd, VkPipelineStageFlags stage, VkSpecializationInfo *spec, uint32_t wg_size[3], uint32_t required_subgroup_size)
Initialize a shader object.
int ff_vk_get_pooled_buffer(FFVulkanContext *ctx, AVBufferPool **buf_pool, AVBufferRef **buf, VkBufferUsageFlags usage, void *create_pNext, size_t size, VkMemoryPropertyFlagBits mem_props)
Initialize a pool and create AVBufferRefs containing FFVkBuffer.