FFmpeg
vulkan_prores_raw.c
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1 /*
2  * Copyright (c) 2025 Lynne <dev@lynne.ee>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #include "vulkan_decode.h"
22 #include "hwaccel_internal.h"
23 
24 #include "prores_raw.h"
25 #include "libavutil/mem.h"
26 
27 extern const unsigned char ff_prores_raw_decode_comp_spv_data[];
28 extern const unsigned int ff_prores_raw_decode_comp_spv_len;
29 
30 extern const unsigned char ff_prores_raw_idct_comp_spv_data[];
31 extern const unsigned int ff_prores_raw_idct_comp_spv_len;
32 
35  .queue_flags = VK_QUEUE_COMPUTE_BIT,
36 };
37 
40 
42  uint32_t nb_tiles;
44 
48 
51 
52 typedef struct DecodePushData {
53  VkDeviceAddress pkt_data;
55  uint8_t qmat[64];
57 
58 typedef struct TileData {
60  uint32_t offset;
61  uint32_t size;
62 } TileData;
63 
65  const AVBufferRef *buffer_ref,
66  av_unused const uint8_t *buffer,
67  av_unused uint32_t size)
68 {
69  int err;
72  ProResRAWVulkanDecodeContext *prv = ctx->sd_ctx;
73  ProResRAWContext *prr = avctx->priv_data;
74 
76  FFVulkanDecodePicture *vp = &pp->vp;
77 
78  /* Host map the input tile data if supported */
79  if (ctx->s.extensions & FF_VK_EXT_EXTERNAL_HOST_MEMORY)
80  ff_vk_host_map_buffer(&ctx->s, &vp->slices_buf, buffer_ref->data,
81  buffer_ref,
82  VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
83  VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
84 
85  /* Allocate tile data */
87  &pp->frame_data_buf,
88  VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
89  VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
90  NULL, prr->nb_tiles*sizeof(TileData),
91  VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
92  VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
93  if (err < 0)
94  return err;
95 
96  /* Prepare frame to be used */
97  err = ff_vk_decode_prepare_frame_sdr(dec, prr->frame, vp, 1,
98  FF_VK_REP_NATIVE, 0);
99  if (err < 0)
100  return err;
101 
102  return 0;
103 }
104 
106  const uint8_t *data,
107  uint32_t size)
108 {
109  ProResRAWContext *prr = avctx->priv_data;
110 
112  FFVulkanDecodePicture *vp = &pp->vp;
113 
114  FFVkBuffer *frame_data_buf = (FFVkBuffer *)pp->frame_data_buf->data;
115  TileData *td = (TileData *)frame_data_buf->mapped_mem;
116  FFVkBuffer *slices_buf = vp->slices_buf ?
117  (FFVkBuffer *)vp->slices_buf->data : NULL;
118 
119  td[pp->nb_tiles].pos[0] = prr->tiles[pp->nb_tiles].x;
120  td[pp->nb_tiles].pos[1] = prr->tiles[pp->nb_tiles].y;
121  td[pp->nb_tiles].size = size;
122 
123  if (vp->slices_buf && slices_buf->host_ref) {
124  td[pp->nb_tiles].offset = data - slices_buf->mapped_mem;
125  pp->nb_tiles++;
126  } else {
127  int err;
128  td[pp->nb_tiles].offset = vp->slices_size;
129  err = ff_vk_decode_add_slice(avctx, vp, data, size, 0,
130  &pp->nb_tiles, NULL);
131  if (err < 0)
132  return err;
133  }
134 
135  return 0;
136 }
137 
139 {
140  int err;
143  FFVulkanFunctions *vk = &ctx->s.vkfn;
144 
145  ProResRAWContext *prr = avctx->priv_data;
146  ProResRAWVulkanDecodeContext *prv = ctx->sd_ctx;
147 
149  FFVulkanDecodePicture *vp = &pp->vp;
150 
151  FFVkBuffer *slices_buf = (FFVkBuffer *)vp->slices_buf->data;
152  FFVkBuffer *frame_data_buf = (FFVkBuffer *)pp->frame_data_buf->data;
153 
154  VkImageMemoryBarrier2 img_bar[8];
155  int nb_img_bar = 0;
156 
157  FFVkExecContext *exec = ff_vk_exec_get(&ctx->s, &ctx->exec_pool);
158  ff_vk_exec_start(&ctx->s, exec);
159 
160  /* Prepare deps */
161  RET(ff_vk_exec_add_dep_frame(&ctx->s, exec, prr->frame,
162  VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
163  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));
164 
165  err = ff_vk_exec_mirror_sem_value(&ctx->s, exec, &vp->sem, &vp->sem_value,
166  prr->frame);
167  if (err < 0)
168  return err;
169 
170  RET(ff_vk_exec_add_dep_buf(&ctx->s, exec, &pp->frame_data_buf, 1, 0));
171  pp->frame_data_buf = NULL;
172  RET(ff_vk_exec_add_dep_buf(&ctx->s, exec, &vp->slices_buf, 1, 0));
173  vp->slices_buf = NULL;
174 
175  AVVkFrame *vkf = (AVVkFrame *)prr->frame->data[0];
176  vkf->layout[0] = VK_IMAGE_LAYOUT_UNDEFINED;
177  vkf->access[0] = VK_ACCESS_2_NONE;
178 
179  ff_vk_frame_barrier(&ctx->s, exec, prr->frame, img_bar, &nb_img_bar,
180  VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
181  VK_PIPELINE_STAGE_2_CLEAR_BIT,
182  VK_ACCESS_2_TRANSFER_WRITE_BIT,
183  VK_IMAGE_LAYOUT_GENERAL,
184  VK_QUEUE_FAMILY_IGNORED);
185 
186  vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
187  .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
188  .pImageMemoryBarriers = img_bar,
189  .imageMemoryBarrierCount = nb_img_bar,
190  });
191  nb_img_bar = 0;
192 
193  vk->CmdClearColorImage(exec->buf, vkf->img[0],
194  VK_IMAGE_LAYOUT_GENERAL,
195  &((VkClearColorValue) { 0 }),
196  1, &((VkImageSubresourceRange) {
197  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
198  .levelCount = 1,
199  .layerCount = 1,
200  }));
201 
202  ff_vk_frame_barrier(&ctx->s, exec, prr->frame, img_bar, &nb_img_bar,
203  VK_PIPELINE_STAGE_2_CLEAR_BIT,
204  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
205  VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
206  VK_IMAGE_LAYOUT_GENERAL,
207  VK_QUEUE_FAMILY_IGNORED);
208 
209  vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
210  .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
211  .pImageMemoryBarriers = img_bar,
212  .imageMemoryBarrierCount = nb_img_bar,
213  });
214  nb_img_bar = 0;
215 
216  FFVulkanShader *decode_shader = &prv->decode;
217  ff_vk_shader_update_img_array(&ctx->s, exec, decode_shader,
218  prr->frame, vp->view.out,
219  0, 0,
220  VK_IMAGE_LAYOUT_GENERAL,
221  VK_NULL_HANDLE);
222  ff_vk_shader_update_desc_buffer(&ctx->s, exec, decode_shader,
223  0, 1, 0,
224  frame_data_buf,
225  0, prr->nb_tiles*sizeof(TileData),
226  VK_FORMAT_UNDEFINED);
227 
228  ff_vk_exec_bind_shader(&ctx->s, exec, decode_shader);
229 
230  /* Update push data */
231  DecodePushData pd_decode = (DecodePushData) {
232  .pkt_data = slices_buf->address,
233  .tile_size[0] = prr->tw,
234  .tile_size[1] = prr->th,
235  };
236  memcpy(pd_decode.qmat, prr->qmat, 64);
237  ff_vk_shader_update_push_const(&ctx->s, exec, decode_shader,
238  VK_SHADER_STAGE_COMPUTE_BIT,
239  0, sizeof(pd_decode) - 64, &pd_decode);
240 
241  vk->CmdDispatch(exec->buf, prr->nb_tw, prr->nb_th, 1);
242 
243  ff_vk_frame_barrier(&ctx->s, exec, prr->frame, img_bar, &nb_img_bar,
244  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
245  VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
246  VK_ACCESS_2_SHADER_STORAGE_READ_BIT |
247  VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
248  VK_IMAGE_LAYOUT_GENERAL,
249  VK_QUEUE_FAMILY_IGNORED);
250 
251  FFVulkanShader *idct_shader = &prv->idct;
252  ff_vk_shader_update_img_array(&ctx->s, exec, idct_shader,
253  prr->frame, vp->view.out,
254  0, 0,
255  VK_IMAGE_LAYOUT_GENERAL,
256  VK_NULL_HANDLE);
257  ff_vk_shader_update_desc_buffer(&ctx->s, exec, idct_shader,
258  0, 1, 0,
259  frame_data_buf,
260  0, prr->nb_tiles*sizeof(TileData),
261  VK_FORMAT_UNDEFINED);
262  ff_vk_exec_bind_shader(&ctx->s, exec, idct_shader);
263  ff_vk_shader_update_push_const(&ctx->s, exec, idct_shader,
264  VK_SHADER_STAGE_COMPUTE_BIT,
265  0, sizeof(pd_decode), &pd_decode);
266 
267  vk->CmdPipelineBarrier2(exec->buf, &(VkDependencyInfo) {
268  .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
269  .pImageMemoryBarriers = img_bar,
270  .imageMemoryBarrierCount = nb_img_bar,
271  });
272  nb_img_bar = 0;
273 
274  vk->CmdDispatch(exec->buf, prr->nb_tw, prr->nb_th, 1);
275 
276  err = ff_vk_exec_submit(&ctx->s, exec);
277  if (err < 0)
278  return err;
279 
280 fail:
281  return 0;
282 }
283 
285  FFVulkanShader *shd)
286 {
287  FFVulkanDescriptorSetBinding desc_set[] = {
288  {
289  .name = "dst",
290  .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
291  .stages = VK_SHADER_STAGE_COMPUTE_BIT,
292  },
293  {
294  .name = "frame_data_buf",
295  .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
296  .stages = VK_SHADER_STAGE_COMPUTE_BIT,
297  },
298  };
299 
300  return ff_vk_shader_add_descriptor_set(s, shd, desc_set, 2, 0, 0);
301 }
302 
304  FFVkExecPool *pool, FFVulkanShader *shd,
305  int version)
306 {
307  int err;
308 
309  ff_vk_shader_add_push_const(shd, 0, sizeof(DecodePushData) - 64,
310  VK_SHADER_STAGE_COMPUTE_BIT);
311  ff_vk_shader_load(shd, VK_SHADER_STAGE_COMPUTE_BIT, NULL,
312  (uint32_t []) { 1, 4, 1 }, 0);
313 
314  add_desc(avctx, s, shd);
315 
316  RET(ff_vk_shader_link(s, shd,
319 
320  RET(ff_vk_shader_register_exec(s, pool, shd));
321 
322 fail:
323  return err;
324 }
325 
327  FFVkExecPool *pool, FFVulkanShader *shd,
328  int version)
329 {
330  int err;
331  SPEC_LIST_CREATE(sl, 2 + 64, (2 + 64)*sizeof(uint32_t))
332 
333  int nb_blocks = version == 0 ? 8 : 16;
334  SPEC_LIST_ADD(sl, 16, 32, nb_blocks);
335  SPEC_LIST_ADD(sl, 17, 32, 4); /* nb_components */
336 
337  const double idct_8_scales[8] = {
338  cos(4.0*M_PI/16.0) / 2.0, cos(1.0*M_PI/16.0) / 2.0,
339  cos(2.0*M_PI/16.0) / 2.0, cos(3.0*M_PI/16.0) / 2.0,
340  cos(4.0*M_PI/16.0) / 2.0, cos(5.0*M_PI/16.0) / 2.0,
341  cos(6.0*M_PI/16.0) / 2.0, cos(7.0*M_PI/16.0) / 2.0,
342  };
343  for (int i = 0; i < 64; i++)
344  SPEC_LIST_ADD(sl, 18 + i, 32,
345  av_float2int(idct_8_scales[i >> 3]*idct_8_scales[i & 7]));
346 
347  ff_vk_shader_load(shd, VK_SHADER_STAGE_COMPUTE_BIT, sl,
348  (uint32_t []) { 8, nb_blocks, 4 }, 0);
349 
351  VK_SHADER_STAGE_COMPUTE_BIT);
352  add_desc(avctx, s, shd);
353 
354  RET(ff_vk_shader_link(s, shd,
357 
358  RET(ff_vk_shader_register_exec(s, pool, shd));
359 
360 fail:
361  return err;
362 }
363 
365 {
366  ProResRAWVulkanDecodeContext *fv = ctx->sd_ctx;
367 
368  ff_vk_shader_free(&ctx->s, &fv->decode);
369  ff_vk_shader_free(&ctx->s, &fv->idct);
370 
372 
373  av_freep(&fv);
374 }
375 
377 {
378  int err;
380  ProResRAWContext *prr = avctx->priv_data;
381 
382  err = ff_vk_decode_init(avctx);
383  if (err < 0)
384  return err;
385 
387  ProResRAWVulkanDecodeContext *prv = ctx->sd_ctx = av_mallocz(sizeof(*prv));
388  if (!prv) {
389  err = AVERROR(ENOMEM);
390  goto fail;
391  }
392 
393  ctx->sd_ctx_free = &vk_decode_prores_raw_uninit;
394 
395  /* Setup decode shader */
396  RET(init_decode_shader(avctx, &ctx->s, &ctx->exec_pool, &prv->decode,
397  prr->version));
398  RET(init_idct_shader(avctx, &ctx->s, &ctx->exec_pool, &prv->idct,
399  prr->version));
400 
401 fail:
402  return err;
403 }
404 
406 {
407  AVHWDeviceContext *dev_ctx = _hwctx.nc;
408 
410  FFVulkanDecodePicture *vp = &pp->vp;
411 
412  ff_vk_decode_free_frame(dev_ctx, vp);
413 
415 }
416 
418  .p.name = "prores_raw_vulkan",
419  .p.type = AVMEDIA_TYPE_VIDEO,
420  .p.id = AV_CODEC_ID_PRORES_RAW,
421  .p.pix_fmt = AV_PIX_FMT_VULKAN,
422  .start_frame = &vk_prores_raw_start_frame,
423  .decode_slice = &vk_prores_raw_decode_slice,
424  .end_frame = &vk_prores_raw_end_frame,
425  .free_frame_priv = &vk_prores_raw_free_frame_priv,
426  .frame_priv_data_size = sizeof(ProResRAWVulkanDecodePicture),
430  .frame_params = &ff_vk_frame_params,
431  .priv_data_size = sizeof(FFVulkanDecodeContext),
433 };
FFVulkanDecodePicture::slices_size
size_t slices_size
Definition: vulkan_decode.h:100
DecodePushData::pkt_data
VkDeviceAddress pkt_data
Definition: vulkan_prores_raw.c:53
AVERROR
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
vk_decode_prores_raw_uninit
static void vk_decode_prores_raw_uninit(FFVulkanDecodeShared *ctx)
Definition: vulkan_prores_raw.c:364
ff_vk_shader_free
void ff_vk_shader_free(FFVulkanContext *s, FFVulkanShader *shd)
Free a shader.
Definition: vulkan.c:2984
AVBufferPool
The buffer pool.
Definition: buffer_internal.h:88
ff_vk_decode_prepare_frame_sdr
int ff_vk_decode_prepare_frame_sdr(FFVulkanDecodeContext *dec, AVFrame *pic, FFVulkanDecodePicture *vkpic, int is_current, enum FFVkShaderRepFormat rep_fmt, int alloc_dpb)
Software-defined decoder version of ff_vk_decode_prepare_frame.
Definition: vulkan_decode.c:249
AVBufferRef::data
uint8_t * data
The data buffer.
Definition: buffer.h:90
FFVulkanDecodeContext::shared_ctx
FFVulkanDecodeShared * shared_ctx
Definition: vulkan_decode.h:55
RET
#define RET(x)
Definition: vulkan.h:68
AVRefStructOpaque
RefStruct is an API for creating reference-counted objects with minimal overhead.
Definition: refstruct.h:58
AVRefStructOpaque::nc
void * nc
Definition: refstruct.h:59
av_unused
#define av_unused
Definition: attributes.h:151
FFHWAccel::p
AVHWAccel p
The public AVHWAccel.
Definition: hwaccel_internal.h:38
FFVkBuffer::host_ref
AVBufferRef * host_ref
Definition: vulkan.h:142
vk_prores_raw_free_frame_priv
static void vk_prores_raw_free_frame_priv(AVRefStructOpaque _hwctx, void *data)
Definition: vulkan_prores_raw.c:405
data
const char data[16]
Definition: mxf.c:149
FFVulkanDecodeDescriptor::codec_id
enum AVCodecID codec_id
Definition: vulkan_decode.h:30
TileContext::y
unsigned y
Definition: prores_raw.h:35
ProResRAWContext::tw
int tw
Definition: prores_raw.h:45
ff_prores_raw_idct_comp_spv_data
const unsigned char ff_prores_raw_idct_comp_spv_data[]
ProResRAWContext::version
int version
Definition: prores_raw.h:52
FFVkBuffer::address
VkDeviceAddress address
Definition: vulkan.h:130
ff_vk_exec_get
FFVkExecContext * ff_vk_exec_get(FFVulkanContext *s, FFVkExecPool *pool)
Retrieve an execution pool.
Definition: vulkan.c:557
FF_VK_REP_NATIVE
@ FF_VK_REP_NATIVE
Definition: vulkan.h:450
init_idct_shader
static int init_idct_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd, int version)
Definition: vulkan_prores_raw.c:326
SPEC_LIST_ADD
#define SPEC_LIST_ADD(name, idx, val_bits, val)
Definition: vulkan.h:86
av_float2int
static av_always_inline uint32_t av_float2int(float f)
Reinterpret a float as a 32-bit integer.
Definition: intfloat.h:50
FFVulkanDecodeContext
Definition: vulkan_decode.h:54
AV_PIX_FMT_VULKAN
@ AV_PIX_FMT_VULKAN
Vulkan hardware images.
Definition: pixfmt.h:379
ff_vk_exec_add_dep_frame
int ff_vk_exec_add_dep_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f, VkPipelineStageFlagBits2 wait_stage, VkPipelineStageFlagBits2 signal_stage)
Definition: vulkan.c:789
add_desc
static int add_desc(AVCodecContext *avctx, FFVulkanContext *s, FFVulkanShader *shd)
Definition: vulkan_prores_raw.c:284
AVFrame::data
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
Definition: frame.h:448
ProResRAWVulkanDecodeContext::frame_data_pool
AVBufferPool * frame_data_pool
Definition: vulkan_prores_raw.c:49
ProResRAWVulkanDecodeContext::idct
FFVulkanShader idct
Definition: vulkan_prores_raw.c:47
ProResRAWVulkanDecodePicture::nb_tiles
uint32_t nb_tiles
Definition: vulkan_prores_raw.c:42
FFHWAccel
Definition: hwaccel_internal.h:34
AVVkFrame::img
VkImage img[AV_NUM_DATA_POINTERS]
Vulkan images to which the memory is bound to.
Definition: hwcontext_vulkan.h:307
fail
#define fail()
Definition: checkasm.h:216
FFVulkanDecodePicture::sem_value
uint64_t sem_value
Definition: vulkan_decode.h:85
ff_vk_shader_update_img_array
void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, AVFrame *f, VkImageView *views, int set, int binding, VkImageLayout layout, VkSampler sampler)
Update a descriptor in a buffer with an image array.
Definition: vulkan.c:2858
ff_vk_frame_barrier
void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e, AVFrame *pic, VkImageMemoryBarrier2 *bar, int *nb_bar, VkPipelineStageFlags2 src_stage, VkPipelineStageFlags2 dst_stage, VkAccessFlagBits2 new_access, VkImageLayout new_layout, uint32_t new_qf)
Definition: vulkan.c:2048
HWACCEL_CAP_THREAD_SAFE
#define HWACCEL_CAP_THREAD_SAFE
Definition: hwaccel_internal.h:32
ff_vk_shader_register_exec
int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd)
Register a shader with an exec pool.
Definition: vulkan.c:2637
ff_vk_host_map_buffer
int ff_vk_host_map_buffer(FFVulkanContext *s, AVBufferRef **dst, uint8_t *src_data, const AVBufferRef *src_buf, VkBufferUsageFlags usage)
Maps a system RAM buffer into a Vulkan buffer.
Definition: vulkan.c:1400
FFVulkanDecodeShared
Definition: vulkan_decode.h:38
AV_CODEC_ID_PRORES_RAW
@ AV_CODEC_ID_PRORES_RAW
Definition: codec_id.h:333
AVHWDeviceContext
This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e.
Definition: hwcontext.h:63
ProResRAWContext::nb_tiles
int nb_tiles
Definition: prores_raw.h:44
ProResRAWVulkanDecodeContext::decode
FFVulkanShader decode
Definition: vulkan_prores_raw.c:46
ProResRAWContext::tiles
TileContext * tiles
Definition: prores_raw.h:42
s
#define s(width, name)
Definition: cbs_vp9.c:198
FFVulkanDecodePicture
Definition: vulkan_decode.h:73
ff_vk_exec_mirror_sem_value
int ff_vk_exec_mirror_sem_value(FFVulkanContext *s, FFVkExecContext *e, VkSemaphore *dst, uint64_t *dst_val, AVFrame *f)
Definition: vulkan.c:888
ProResRAWVulkanDecodePicture
Definition: vulkan_prores_raw.c:38
prores_raw.h
vk_prores_raw_end_frame
static int vk_prores_raw_end_frame(AVCodecContext *avctx)
Definition: vulkan_prores_raw.c:138
ctx
AVFormatContext * ctx
Definition: movenc.c:49
DecodePushData
Definition: vulkan_dpx.c:47
ff_vk_exec_add_dep_buf
int ff_vk_exec_add_dep_buf(FFVulkanContext *s, FFVkExecContext *e, AVBufferRef **deps, int nb_deps, int ref)
Execution dependency management.
Definition: vulkan.c:629
av_mallocz
#define av_mallocz(s)
Definition: tableprint_vlc.h:31
vk_prores_raw_decode_slice
static int vk_prores_raw_decode_slice(AVCodecContext *avctx, const uint8_t *data, uint32_t size)
Definition: vulkan_prores_raw.c:105
if
if(ret)
Definition: filter_design.txt:179
vk_prores_raw_start_frame
static int vk_prores_raw_start_frame(AVCodecContext *avctx, const AVBufferRef *buffer_ref, av_unused const uint8_t *buffer, av_unused uint32_t size)
Definition: vulkan_prores_raw.c:64
HWACCEL_CAP_ASYNC_SAFE
#define HWACCEL_CAP_ASYNC_SAFE
Header providing the internals of AVHWAccel.
Definition: hwaccel_internal.h:31
NULL
#define NULL
Definition: coverity.c:32
av_buffer_unref
void av_buffer_unref(AVBufferRef **buf)
Free a given reference and automatically free the buffer if there are no more references to it.
Definition: buffer.c:139
hwaccel_internal.h
ff_vk_decode_free_frame
void ff_vk_decode_free_frame(AVHWDeviceContext *dev_ctx, FFVulkanDecodePicture *vp)
Free a frame and its state.
Definition: vulkan_decode.c:676
AVCodecContext::internal
struct AVCodecInternal * internal
Private context used for internal data.
Definition: avcodec.h:474
av_buffer_pool_uninit
void av_buffer_pool_uninit(AVBufferPool **ppool)
Mark the pool as being available for freeing.
Definition: buffer.c:328
ff_vk_decode_uninit
int ff_vk_decode_uninit(AVCodecContext *avctx)
Free decoder.
Definition: vulkan_decode.c:1279
ff_vk_shader_link
int ff_vk_shader_link(FFVulkanContext *s, FFVulkanShader *shd, const char *spirv, size_t spirv_len, const char *entrypoint)
Link a shader into an executable.
Definition: vulkan.c:2393
ProResRAWContext
Definition: prores_raw.h:38
SPEC_LIST_CREATE
#define SPEC_LIST_CREATE(name, max_length, max_size)
Definition: vulkan.h:76
TileData::size
uint32_t size
Definition: vulkan_prores_raw.c:61
FFVkBuffer::mapped_mem
uint8_t * mapped_mem
Definition: vulkan.h:134
FFVulkanContext
Definition: vulkan.h:313
ff_vk_frame_params
int ff_vk_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
Initialize hw_frames_ctx with the parameters needed to decode the stream using the parameters from av...
Definition: vulkan_decode.c:1141
ProResRAWContext::th
int th
Definition: prores_raw.h:45
init
int(* init)(AVBSFContext *ctx)
Definition: dts2pts.c:550
AVVkFrame::access
VkAccessFlagBits access[AV_NUM_DATA_POINTERS]
Updated after every barrier.
Definition: hwcontext_vulkan.h:331
ff_vk_shader_update_push_const
void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, VkShaderStageFlagBits stage, int offset, size_t size, void *src)
Update push constant in a shader.
Definition: vulkan.c:2937
FFVulkanDescriptorSetBinding
Definition: vulkan.h:112
ProResRAWContext::nb_tw
int nb_tw
Definition: prores_raw.h:46
AVCodecInternal::hwaccel_priv_data
void * hwaccel_priv_data
hwaccel-specific private data
Definition: internal.h:130
AVVkFrame
Definition: hwcontext_vulkan.h:302
size
int size
Definition: twinvq_data.h:10344
ff_prores_raw_decode_comp_spv_len
const unsigned int ff_prores_raw_decode_comp_spv_len
FFVulkanShader
Definition: vulkan.h:225
ff_prores_raw_idct_comp_spv_len
const unsigned int ff_prores_raw_idct_comp_spv_len
FFVkExecContext
Definition: vulkan.h:145
ProResRAWVulkanDecodeContext
Definition: vulkan_prores_raw.c:45
ff_vk_shader_update_desc_buffer
int ff_vk_shader_update_desc_buffer(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, int set, int bind, int elem, FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len, VkFormat fmt)
Update a descriptor in a buffer with a buffer.
Definition: vulkan.c:2871
FFVulkanDescriptorSetBinding::name
const char * name
Definition: vulkan.h:113
version
version
Definition: libkvazaar.c:313
M_PI
#define M_PI
Definition: mathematics.h:67
AVHWAccel::name
const char * name
Name of the hardware accelerated codec.
Definition: avcodec.h:1957
DecodePushData::qmat
uint8_t qmat[64]
Definition: vulkan_prores_raw.c:55
FF_VK_EXT_EXTERNAL_HOST_MEMORY
#define FF_VK_EXT_EXTERNAL_HOST_MEMORY
Definition: vulkan_functions.h:36
TileData::offset
uint32_t offset
Definition: vulkan_prores_raw.c:60
uninit
static void uninit(AVBSFContext *ctx)
Definition: pcm_rechunk.c:68
FFVulkanDecodePicture::view
struct FFVulkanDecodePicture::@328 view
FFVulkanDecodePicture::out
VkImageView out[AV_NUM_DATA_POINTERS]
Definition: vulkan_decode.h:78
ff_vk_exec_start
int ff_vk_exec_start(FFVulkanContext *s, FFVkExecContext *e)
Start/submit/wait an execution.
Definition: vulkan.c:569
i
#define i(width, name, range_min, range_max)
Definition: cbs_h2645.c:256
ProResRAWVulkanDecodePicture::vp
FFVulkanDecodePicture vp
Definition: vulkan_prores_raw.c:39
FFVulkanDecodePicture::sem
VkSemaphore sem
Definition: vulkan_decode.h:84
ProResRAWContext::frame
AVFrame * frame
Definition: prores_raw.h:49
ff_vk_exec_bind_shader
void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd)
Bind a shader.
Definition: vulkan.c:2947
ff_prores_raw_decode_comp_spv_data
const unsigned char ff_prores_raw_decode_comp_spv_data[]
FFVkExecPool
Definition: vulkan.h:291
ff_vk_decode_add_slice
int ff_vk_decode_add_slice(AVCodecContext *avctx, FFVulkanDecodePicture *vp, const uint8_t *data, size_t size, int add_startcode, uint32_t *nb_slices, const uint32_t **offsets)
Add slice data to frame.
Definition: vulkan_decode.c:296
ff_vk_shader_add_push_const
int ff_vk_shader_add_push_const(FFVulkanShader *shd, int offset, int size, VkShaderStageFlagBits stage)
Add/update push constants for execution.
Definition: vulkan.c:1498
FFVkExecContext::buf
VkCommandBuffer buf
Definition: vulkan.h:156
ff_vk_dec_prores_raw_desc
const FFVulkanDecodeDescriptor ff_vk_dec_prores_raw_desc
Definition: vulkan_prores_raw.c:33
AVCodecContext
main external API structure.
Definition: avcodec.h:439
ff_vk_shader_add_descriptor_set
int ff_vk_shader_add_descriptor_set(FFVulkanContext *s, FFVulkanShader *shd, const FFVulkanDescriptorSetBinding *desc, int nb, int singular, int print_to_shader_only)
Add descriptor to a shader.
Definition: vulkan.c:2525
buffer
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
Definition: filter_design.txt:49
update_thread_context
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have update_thread_context() run it in the next thread. Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little speed gain at this point but it should work. Use ff_thread_get_buffer()(or ff_progress_frame_get_buffer() in case you have inter-frame dependencies and use the ProgressFrame API) to allocate frame buffers. Call ff_progress_frame_report() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
FFVulkanDecodeDescriptor
Definition: vulkan_decode.h:29
TileData::pos
int32_t pos[2]
Definition: vulkan_prores_raw.c:59
ff_vk_update_thread_context
int ff_vk_update_thread_context(AVCodecContext *dst, const AVCodecContext *src)
Synchronize the contexts between 2 threads.
Definition: vulkan_decode.c:134
AVMEDIA_TYPE_VIDEO
@ AVMEDIA_TYPE_VIDEO
Definition: avutil.h:200
FFVulkanDecodePicture::slices_buf
AVBufferRef * slices_buf
Definition: vulkan_decode.h:99
mem.h
AVVkFrame::layout
VkImageLayout layout[AV_NUM_DATA_POINTERS]
Definition: hwcontext_vulkan.h:332
AVBufferRef
A reference to a data buffer.
Definition: buffer.h:82
vk_decode_prores_raw_init
static int vk_decode_prores_raw_init(AVCodecContext *avctx)
Definition: vulkan_prores_raw.c:376
vulkan_decode.h
ProResRAWContext::nb_th
int nb_th
Definition: prores_raw.h:46
AVCodecContext::priv_data
void * priv_data
Definition: avcodec.h:466
av_freep
#define av_freep(p)
Definition: tableprint_vlc.h:35
FFVkBuffer
Definition: vulkan.h:125
TileContext::x
unsigned x
Definition: prores_raw.h:35
int32_t
int32_t
Definition: audioconvert.c:56
ff_vk_exec_submit
int ff_vk_exec_submit(FFVulkanContext *s, FFVkExecContext *e)
Definition: vulkan.c:914
init_decode_shader
static int init_decode_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd, int version)
Definition: vulkan_prores_raw.c:303
ff_vk_decode_init
int ff_vk_decode_init(AVCodecContext *avctx)
Initialize decoder.
Definition: vulkan_decode.c:1290
ff_prores_raw_vulkan_hwaccel
const FFHWAccel ff_prores_raw_vulkan_hwaccel
Definition: vulkan_prores_raw.c:417
DecodePushData::tile_size
int32_t tile_size[2]
Definition: vulkan_prores_raw.c:54
ProResRAWVulkanDecodePicture::frame_data_buf
AVBufferRef * frame_data_buf
Definition: vulkan_prores_raw.c:41
ProResRAWContext::hwaccel_picture_private
void * hwaccel_picture_private
Definition: prores_raw.h:50
FFVulkanFunctions
Definition: vulkan_functions.h:282
ff_vk_shader_load
int ff_vk_shader_load(FFVulkanShader *shd, VkPipelineStageFlags stage, VkSpecializationInfo *spec, uint32_t wg_size[3], uint32_t required_subgroup_size)
Initialize a shader object.
Definition: vulkan.c:2091
TileData
Definition: vulkan_prores_raw.c:58
ff_vk_get_pooled_buffer
int ff_vk_get_pooled_buffer(FFVulkanContext *ctx, AVBufferPool **buf_pool, AVBufferRef **buf, VkBufferUsageFlags usage, void *create_pNext, size_t size, VkMemoryPropertyFlagBits mem_props)
Initialize a pool and create AVBufferRefs containing FFVkBuffer.
Definition: vulkan.c:1295
ProResRAWContext::qmat
uint8_t qmat[64]
Definition: prores_raw.h:55