int ff_sws_lut3d_generate(SwsLut3D *lut3d, enum AVPixelFormat fmt_in, enum AVPixelFormat fmt_out, const SwsColorMap *map)
Recalculate the (static) 3DLUT state with new settings.
void ff_sws_lut3d_apply(const SwsLut3D *lut3d, const uint8_t *in, int in_stride, uint8_t *out, int out_stride, int w, int h)
Applies a color transformation to a plane.
const VDPAUPixFmtMap * map