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28 printf(
"illuminance=%d/%d, light_x=%d/%d, light_y=%d/%d\n",
41 printf(
"Testing av_ambient_viewing_environment_alloc(&size)\n");
44 printf(
"alloc: OK, size_set=%s\n",
size ==
sizeof(*env) ?
"yes" :
"no");
52 printf(
"\nTesting av_ambient_viewing_environment_alloc(NULL)\n");
55 printf(
"alloc(NULL): OK\n");
59 printf(
"alloc(NULL): FAIL\n");
63 printf(
"\nTesting write/read back\n");
74 printf(
"\nTesting av_ambient_viewing_environment_create_side_data()\n");
82 printf(
"side_data: FAIL\n");
88 printf(
"\nTesting OOM paths\n");
91 printf(
"alloc OOM: %s\n", env ?
"FAIL" :
"OK");
94 printf(
"alloc(NULL) OOM: %s\n", env ?
"FAIL" :
"OK");
102 printf(
"side_data OOM: %s\n", env ?
"FAIL" :
"OK");
__device__ int printf(const char *,...)
Ambient viewing environment metadata as defined by H.274.
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
This structure describes decoded (raw) audio or video data.
AVRational ambient_light_x
Normalized x chromaticity coordinate of the environmental ambient light in the nominal viewing enviro...
void av_max_alloc(size_t max)
Set the maximum size that may be allocated in one block.
AVRational ambient_illuminance
Environmental illuminance of the ambient viewing environment in lux.
AVAmbientViewingEnvironment * av_ambient_viewing_environment_alloc(size_t *size)
Allocate an AVAmbientViewingEnvironment structure.
AVFrame * av_frame_alloc(void)
Allocate an AVFrame and set its fields to default values.
Rational number (pair of numerator and denominator).
static void print_env(const AVAmbientViewingEnvironment *env)
AVAmbientViewingEnvironment * av_ambient_viewing_environment_create_side_data(AVFrame *frame)
Allocate and add an AVAmbientViewingEnvironment structure to an existing AVFrame as side data.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
AVRational ambient_light_y
Normalized y chromaticity coordinate of the environmental ambient light in the nominal viewing enviro...