FFmpeg
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#include "libavutil/intreadwrite.h"
#include "avcodec.h"
#include "bytestream.h"
#include "internal.h"
Go to the source code of this file.
Data Structures | |
struct | MmContext |
Macros | |
#define | MM_PREAMBLE_SIZE 6 |
#define | MM_TYPE_INTER 0x5 |
#define | MM_TYPE_INTRA 0x8 |
#define | MM_TYPE_INTRA_HH 0xc |
#define | MM_TYPE_INTER_HH 0xd |
#define | MM_TYPE_INTRA_HHV 0xe |
#define | MM_TYPE_INTER_HHV 0xf |
#define | MM_TYPE_PALETTE 0x31 |
Functions | |
static av_cold int | mm_decode_init (AVCodecContext *avctx) |
static void | mm_decode_pal (MmContext *s) |
static int | mm_decode_intra (MmContext *s, int half_horiz, int half_vert) |
static int | mm_decode_inter (MmContext *s, int half_horiz, int half_vert) |
static int | mm_decode_frame (AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt) |
static av_cold int | mm_decode_end (AVCodecContext *avctx) |
Variables | |
const AVCodec | ff_mmvideo_decoder |
American Laser Games MM Video Decoder by Peter Ross (pross) @xvi d.org
The MM format was used by IBM-PC ports of ALG's "arcade shooter" games, including Mad Dog McCree and Crime Patrol.
Technical details here: http://wiki.multimedia.cx/index.php?title=American_Laser_Games_MM
Definition in file mmvideo.c.
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Definition at line 78 of file mmvideo.c.
Referenced by mm_decode_frame().
half_horiz | Half horizontal resolution (0 or 1) |
half_vert | Half vertical resolution (0 or 1) |
Definition at line 93 of file mmvideo.c.
Referenced by mm_decode_frame().
half_horiz | Half horizontal resolution (0 or 1) |
half_vert | Half vertical resolution (0 or 1) |
Definition at line 137 of file mmvideo.c.
Referenced by mm_decode_frame().
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const AVCodec ff_mmvideo_decoder |