FFmpeg
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#include "libavutil/channel_layout.h"
#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "internal.h"
Go to the source code of this file.
Data Structures | |
struct | FlicDemuxContext |
Macros | |
#define | FLIC_FILE_MAGIC_1 0xAF11 |
#define | FLIC_FILE_MAGIC_2 0xAF12 |
#define | FLIC_FILE_MAGIC_3 |
#define | FLIC_CHUNK_MAGIC_1 0xF1FA |
#define | FLIC_CHUNK_MAGIC_2 0xF5FA |
#define | FLIC_MC_SPEED 5 /* speed for Magic Carpet game FLIs */ |
#define | FLIC_DEFAULT_SPEED 5 /* for FLIs that have 0 speed */ |
#define | FLIC_TFTD_CHUNK_AUDIO |
#define | FLIC_TFTD_SAMPLE_RATE 22050 |
#define | FLIC_HEADER_SIZE 128 |
#define | FLIC_PREAMBLE_SIZE 6 |
Functions | |
static int | flic_probe (const AVProbeData *p) |
static int | flic_read_header (AVFormatContext *s) |
static int | flic_read_packet (AVFormatContext *s, AVPacket *pkt) |
static int | flic_read_seek (AVFormatContext *s, int stream_index, int64_t pts, int flags) |
Variables | |
const AVInputFormat | ff_flic_demuxer |
FLI/FLC file demuxer by Mike Melanson (melan) for more information on the .fli/.flc file format and all of its many variations, visit: son@ pcisy s.ne thttp://www.compuphase.com/flic.htm
This demuxer handles standard 0xAF11- and 0xAF12-type FLIs. It also handles special FLIs from the PC games "Magic Carpet" and "X-COM: Terror from the Deep".
Definition in file flic.c.
#define FLIC_FILE_MAGIC_3 |
#define FLIC_MC_SPEED 5 /* speed for Magic Carpet game FLIs */ |
#define FLIC_TFTD_CHUNK_AUDIO |
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const AVInputFormat ff_flic_demuxer |