FFmpeg
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Low-complexity tree container. More...
Functions | |
struct AVTreeNode * | av_tree_node_alloc (void) |
Allocate an AVTreeNode. | |
void * | av_tree_find (const struct AVTreeNode *root, void *key, int(*cmp)(void *key, const void *b), void *next[2]) |
Find an element. | |
void * | av_tree_insert (struct AVTreeNode **rootp, void *key, int(*cmp)(void *key, const void *b), struct AVTreeNode **next) |
Insert or remove an element. | |
void | av_tree_destroy (struct AVTreeNode *t) |
void | av_tree_enumerate (struct AVTreeNode *t, void *opaque, int(*cmp)(void *opaque, void *elem), int(*enu)(void *opaque, void *elem)) |
Apply enu(opaque, &elem) to all the elements in the tree in a given range. | |
Variables | |
const int | av_tree_node_size |
Low-complexity tree container.
Insertion, removal, finding equal, largest which is smaller than and smallest which is larger than, all have O(log n) worst-case complexity.
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read |
Allocate an AVTreeNode.
Definition at line 34 of file tree.c.
Referenced by add_entry(), ff_nut_add_sp(), and load_glyph().
void* av_tree_find | ( | const struct AVTreeNode * | root, |
void * | key, | ||
int(*)(void *key, const void *b) | cmp, | ||
void * | next[2] | ||
) |
Find an element.
root | a pointer to the root node of the tree |
next | If next is not NULL, then next[0] will contain the previous element and next[1] the next element. If either does not exist, then the corresponding entry in next is unchanged. |
void* av_tree_insert | ( | struct AVTreeNode ** | rootp, |
void * | key, | ||
int(*)(void *key, const void *b) | cmp, | ||
struct AVTreeNode ** | next | ||
) |
Insert or remove an element.
If *next is NULL, then the supplied element will be removed if it exists. If *next is non-NULL, then the supplied element will be inserted, unless it already exists in the tree.
rootp | A pointer to a pointer to the root node of the tree; note that the root node can change during insertions, this is required to keep the tree balanced. |
key | pointer to the element key to insert in the tree |
next | Used to allocate and free AVTreeNodes. For insertion the user must set it to an allocated and zeroed object of at least av_tree_node_size bytes size. av_tree_insert() will set it to NULL if it has been consumed. For deleting elements *next is set to NULL by the user and av_tree_insert() will set it to the AVTreeNode which was used for the removed element. This allows the use of flat arrays, which have lower overhead compared to many malloced elements. You might want to define a function like: |
cmp | compare function used to compare elements in the tree |
Definition at line 59 of file tree.c.
Referenced by add_entry(), av_tree_insert(), ff_nut_add_sp(), and load_glyph().
void av_tree_destroy | ( | struct AVTreeNode * | t | ) |
Definition at line 146 of file tree.c.
Referenced by av_tree_destroy(), cache_close(), ff_nut_free_sp(), and uninit().
void av_tree_enumerate | ( | struct AVTreeNode * | t, |
void * | opaque, | ||
int(*)(void *opaque, void *elem) | cmp, | ||
int(*)(void *opaque, void *elem) | enu | ||
) |
Apply enu(opaque, &elem) to all the elements in the tree in a given range.
cmp | a comparison function that returns < 0 for a element below the range, > 0 for a element above the range and == 0 for a element inside the range |
Definition at line 155 of file tree.c.
Referenced by av_tree_enumerate(), ff_nut_free_sp(), and uninit().